
Multimedia is the presentation of audio, video, animation, simulation
through computer technology. Rather than just static (non-moving) text or images, it provides a dynamic and changing scenario where one can gain a greater appreciation of the subject matter being presented.
Unfortunately, a price has to be paid for this added sensation and that price is the processing of large data.
All data processed on a web page is digital and is characterized by "bytes" or million of bytes "megabytes" or "mbytes". Text is composed of pages, paragraphs, words and characters where each character represents one byte. A byte is made up of 8 bits where a bit is either 0 or 1. A picture is made up of a lot of dots or "pixels" where each pixel represents one, two or four bytes depending on the amount of color memory (8-bits per pixel is one byte, 24-bits per pixel is three bytes, etc.). A small picture, e.g., 100 x 100, contains 10,000 pixels and therefore requires 10,000 (10K), 20K or 40K to represent it, depending once again on the color depth (8-bits/pixel, etc.). A page of text, on the other hand, has about 600 characters or 600 bytes (less than 1K) and therefore much less than an image.
When you transfer text or images over the network, pictures or text or a combination are collected and packaged and submitted as bits or bytes or megabytes. The speed at which this data arrives is a function of the speed of all servers involved including the host (in this case LaxPower), the intermediate servers, and finally the receiver (that's you), where you have a device, usually a modem, which transfers data from a telephone line into your computer memory or fast-memory (cache). A modem that is 28K transfers 28,000 bits per second. A modem that is 56K transfers at twice the rate and therefore downloads pages twice as fast. Systems that run at companies or at school usually run on high- speed "T-1" lines which is approximately 30 times faster than a 56K modem. So these privileged people get data very quickly.
Slower systems can handle text without too much problem. When you introduce graphics, then slower systems do not respond well, whereas faster systems do just fine, e.g., a wait of only a few seconds. Now when you start talking about audio and video, you're talking large data of many megabytes which can take a long time, e.g., 5-10 seconds per mbyte on a T-1 and 1-5 minutes on a 28K-56K modem. A video is nothing more than digital data representing a collection of images (and sound), so if you have 24 frames/sec and 30 seconds of video, you're talking 720 images * 20K (or 10K or 40K), which is many mbytes and which is impractical. This is why you don't see a whole lot of videos on web pages.
For lacrosse, though, it's important to try and get videos and/or sound because they provide a more meaningful experience of an event or happening. So how do we send you a 25 mbyte video that you can receive in seconds or a couple of minutes instead of a half hour which most people will not have the patience to wait for? We employ tricks and compromises!
Tricks and compromises to reduce data:
I have employed a number of tricks to get videos down to a reasonable size for your viewing pleasure. I cannot guarantee the quality in all cases but compromises have to be made.
We welcome any feedback on the following:
Home | You Make The Call | Power Ratings | Strength of Schedule | Schedules/Scores | FAQ's
Individual Team Analysis | Tournament Analysis | Trivia Quiz | Multimedia | Ratings Archive
Ratings Analysis | Your Host | Upsets | LaxForum | Guest Editorials | Photogallery | Email Us

This page was created from 100% recycled
pixels.